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Elden Ringis the pinnacle of the Soulslike genre, and the developers did not hold back with the character designs of enemy types. FromSoftware has built a reputation for torturing the gaming community, but some standouts have made players rage and occasionally quit.

Designing enemies is no easy job let alone working on their attacks and animations. There are a rare few cases where the players have had enough that made them call out not only the developers but the designers. The Soulslike genre is not made for casual gamers; this enemy further proves it.
Elden Ring Fans Are Sick and Tired of One Enemy Type
FromSoftwaresingle-handedly pioneered the Soulslike genre, and each new project features some massive improvements that previous games do not have. The gaming community is not afraid to express their feelings and opinions about this genre, andone other enemy type has gotten on the nerves ofElden Ringplayers.
Enemy design can make or break the experience, and the developers can get carried away by making them look horrifying, and their attacks justify their appearance.

This enemy type can seriously harm and damage players within range and fighting this creature out in the open is an unpleasant experience. DirectorHidetaka Miyazaki intended his projects to be difficultnot to dissuade the gaming community from trying, but to motivate them to improve.
Elden Ring Proved to be a Step in the Wrong Direction for Hidetaka Miyazaki and FromSoft’s Soulsborne Franchises
There is a strong likelihood that the developers would reflect and recycle older enemy designs. The recent promo forShadow of the Erdtreeexpansion featured an enemy variant that is seeminglyinspired by theBloodbornefranchisewhich is the developers’ way to honor what came before.
FromSoftware Should Use the Feedback From Elden Ring to Avoid Making the Same Mistake
It can be frustrating to encounter a powerful foe and not have any other choice but to face it without fear. The reasoning of Miyazaki is sound but some players lack the set of skills to advance and the developers should at least consider dialing it down.
Hidetaka Miyazaki had a clear vision of what he wanted to make and thought of everything down to the most minute detail. Not everyone is looking forward to being demolished by regular enemies in a Soulslike game and the developers should realize that.

“Oh my God it’s busted”: New Elden Ring Build Type is Broken and Makes a Mockery of Shadow of the Erdtree’s Difficulty
There is a fine line between making a game extremely difficult to the point where it seems impossible to finish and making it hard enough for players to endure and overcome. Miyazaki wants to apply everything the studio learned and makesmaller projects moving forwardto showcase the signature difficulty of the studio.
Perhaps all of these negative comments will reach the offices of FromSoftware and make them think twice about how to proceed forward without the community turning against them. These enemy variants are meant to motivate the players but are doing the opposite.

What are your thoughts aboutElden Ring? Let us know in the comments section below!
Rouvin Josef Quirimit
Content Writer
Articles Published :1209
Piqued by his interest in superheroes during the early days of Marvel movies, Rouvin fell in a rabbit hole of pop culture. His passion for movies led to video games and he fell in love with God of War, The Last of Us, Uncharted, Red Dead Redemption, and more great single-player games that paved the way for his career as a gaming writer.
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Bandai Namco EntertainmentElden RingFromSoftware
