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Baldur’s Gate 3is a carefully designed RPG that replicates theDnDexperience into something that proudly holds high standards in the video game industry at the moment. Developers at Larian Studios have managed to hone the art of giving players the ultimate freedom to choose and play as a character closest to their hearts.

However, at some point, a simple yet important part of this experience was altered by the devs. That too in the context of one of the most loved characters in the game, Astarion. Originally, the charming character was of a different species, but the creators chose a different path for him instead.
Astarion Was Originally a Tiefling, Not an Elf!
Portrayed brilliantly by actor Neil Newbon, Astarion is a sharp-tongued elf who is an important part ofBaldur’s Gate 3’snarrative. However, fans would be surprised to know that he wasn’t an elf to begin with. Originally, the character was supposed to be a tiefling.
“Still familiar enough, but different”: Not Baldur’s Gate 3 Related, but Larian’s Swen Vincke Teases Fans with ‘very appealing’ Project
During aninterview, Larian’s head, Swen Vincke, explained how little he remembered about this change being made in the first place:
Well, the thing is that I don’t actually remember! [laughs] Because I was surprised myself – I’d forgotten about it. I do remember there was a matrix where we said, “Okay, well, let’s represent every single species, so that there’s diversity across the different origins.”

Swen further added how many characters were changed during the game’s development, and eventually,Baldur’s Gate 3became a foundation for multiple species being represented through different stories.
Baldur’s Gate 3 Was Focused More on the Player’s Experience Than Just the Characters
Larian’s approach to building the game has been more about the experience itself the moment it arrivesthan a planned, greedy philosophythat would ‘improve‘ over time. From the start, the developers kept on building something they themselves would enjoy.
“A dark period in the industry…”: Baldur’s Gate 3 Game Director Swen Vincke Likens the Gaming Industry’s Woes to 1 Recent Period in Gaming History, and It Doesn’t Bode Well for US
Swen shed light on this very topic by revealing something important:
None of us want to be economy designers. We don’t want our games to be milked out or concepts to be milked out. We just want to make new things, and entertain people. And so I think that’s something that’s shared across [the industry]. Regardless of which development platform you are, I think that’s something that’s shared, because ultimately, you just want to entertain players.

Even with all the changes, twists, and turns that the characters have seen in the present version of the game, the player’s entertainment has been kept as a priority. Needless to say,Baldur’s Gate 3beautifully executes this philosophy by being a unique experience overall.
Who are some of your favorite characters fromBaldur’s Gate 3? Would you have enjoyed things the same if there had been a change of species? Let us know in the comments below.

Tanay Sharma
Articles Published :636
Tanay is a gaming writer who wears more hats than Red Dead Redemption 2 characters. He’s a musician, writer, voice-over artist and adores interactive media. He covers everything from game reviews to interviews with developers. His favorite games are the ones with memorable stories and characters. He’s also pursuing a master’s degree in Behavioral Sciences. No, he won’t read your mind.
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Baldur’s Gate 3Game DevelopmentLarian Studios
