The officialNaughty Dog Twittter accountrevealed an absolutely stunning piece of fanart forThe Last of Us Part II. Said art was done by famed Japanese artist Yoji Shinkawa, who is best known as the lead character and mecha designer for theMetal Gearfranchise:

The full version of the artwork is below so you may see it in full detail. And if you want it for personal use, you can download both a desktop and mobile version of ithere:

Dina, Ellie, fanart, joel, Naughty Dog, PS4, PS5, Sony, the last of us, the last of us: part 2, The Last of Us: Part II, tlou2

If you’re in the mood for more fanart, check outthis artist’s mashupof scenes from the game in Studio Ghibli’s iconic artstyle. There’s plenty of other lovely fan creations to look at as well such as Joel and Ellie recreated as anUkiyo-e Style painting, this cosplay depicting aheartbroken and exhausted Ellie,fan art postershowcasing Ellie’s evolution, or this amazingmural of Abbyappropriately painted beside a gym.

Recently Keith Paciello, the studio animator for the game, went into great detail about the process behindits realistic facial animation. For even more insight into the developmental process behindThe Last of Us Part IIsound designer Beau Anthony Jimenez took to Twitter to detail the processbehind voicing the various Infectedenemy types, as well as crediting the talented voice actors who gave performances for them.

Some recently released numbers demonstrate thesheer amount of manpowerneeded to bring such an ambitious game to fruition. Naughty Dog’s final tally was 2332 people total to develop the game, which includes 2169 developers credited and 163 extra “thanks” to help withTheLast of Us Part II. 14 outsourced studios, two of them devoted to sound design and mixing with the other 12 dealing with art direction.

Of course Naughty Dog’s development process hasn’t been controversy free, as the studio has been in the hotseat for quite some time concerning its own issues with the unfortunately common industry “crunch.” According to Neil Druckmann inan interview concerning the practice: “We don’t attempt to babysit people. We draw people who want to tell these stories and who want to leave a mark on the industry. And they’re gonna work very hard to do it. We need to put some guardrails [in] so they don’t injure themselves, but I don’t think we could prevent them from working hard and still make the kind of games we make.”

For any newcomers to the franchise, or those who haven’t playedPart IIyet, Features Editor put together a guide ofeverything you need to knowaboutThe Last of Us. And you’re able to check outour reviewfrom Features Editor Ryan Meitzler, who absolutely adored the game.