Every once in a while, someone will tell a joke along the lines of, “one day, AI will be so advanced that it will know what you intend to do before you even do it.” Interestingly enough, it appears as thoughSonyis attempting just that, as many of their recent patents stretch the limits of what webelieve AI can do.
Besides producing hit gaming series likeThe Last Of UsandGod Of War, Sony has also recently been close to the forefront of technological innovations. Aspects of recent consoles, such asPSSR in the PlayStation 5 Pro, have upped the ante for all modern gaming software.

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BetweenNvidia’s excellent AIframe generation and Sony’s graphical AI upscaling, the performance of gaming systems is at an all-time high.Recent patents from Sony include AI components aimed at latency and standard player experience, establishing AI may be used for much more than graphical fidelity.

Although all of these patents have yet to be implemented in any software or hardware, it shows the fleet of potential use cases major companies like Sony may have for thefuture of AIand machine learning.
As explainedby gamesindustry.biz, two of these patents attempt to tackle two important aspects of gaming on modern platforms.The firstdeals with online latency by using artificial intelligence and machine learning to determine player behavior before it occurs.

Along with controller data, this requires increased information from the player, such as a camera, to analyze player behavior. To clarify, this may not be the system doing an action before you perform it; instead, it increases the time the system has to react to something it accurately assumes would happen.
Another patent alleged by gamesindustry.biz is reportedly used to help ensure that someone playing onlineisn’t abusing cheats.Specifically, they state that the patent would use “AI to impersonate players to catch cheats online.”

Although we’re not exactly sure how these would be implemented, as both appear to be targeted at improving the user experience for high-levelonline multiplayer gaming, it’s honestly interesting to think that AI could be used to quell technical problems behind games, such as input lag.
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According to GameRant,one patent recently filed by Sony includes technology that turns the DualSence controller onto its side to be held like a pistol-esk firearm.Although this is intended to improve realism for gunplay, it leaves a few of us uncertain if it’ll work.
Having an accurate gun to hold and shoot is a valuablefeature in VR. Yet, for home consoles, there’s a reason why realistic gun controllers haven’t been popular since theNES Zapperor an odd third-party attachment for the Wii controller.

That said, like many patents, Sony could just be throwing ideas at the wall in hopes that one will stick. There’s no certainty whether or not the DualSense gun will be utilized in any upcoming titles.
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Honestly, all of these recent ideas put forward by Sony appear to have apositive player experiencein mind.With AI, they’ve dreamt up a future without online latency or malicious cheaters, which has been a plague on gamers up to this day.
However, as with most patents, Sony still needs to put the time and effort into making these dreams a reality. In my personal opinion, this technology will likely never be introduced to this console generation, if at all.
It still appears as though Sony is attempting toshape the consolegaming space despite already striking gold with the PlayStation 5, which, at the very least, is a very commendable effort.
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