The much awaitedStranger Thingscrossover inSmiteis arriving in the Midseason update today.
To give you information on all the changes and new content in the latestSmiteupdate, we have covered the full 8.7 patch notes in this article.

Update 8.7 is going to be a massive one as there are a lot of adjustments made to the characters and their powers. The patch notes also address numerour bugs as well as the new content arriving in theStranger ThingsBattle Pass.
So without any further ado, let’s take a lot at all the details andSmiteserver downtime for the update.
Smite Maintenance and Server Downtime
The Smite midseason update will release today on July 13. So,Smiteservers will undergo maintenance and downtime starts at the given time for different time zones:
After the downtime is over and the servers are up again, the Stranger Things update will be live for all players. You can check themaintenance progress statushere.
Smite Midseason Patch Notes 8.7
The most exciting part of the Smite update today is seeing the Mind Flayer and Demogorgon in the game. The Stranger Things Battle Pass includes plenty of new paid, prestige, and free track item to play with, all of which can refered to from thefull patch notesgiven below.
Befor you dive into the patch notes, I must warn you that its quite extensive but it does contain all the buffs and nerfs for different Gods, weapons and other bug fixes. Here are complete details:
Smite Stranger Things Battle Pass (750 Gems)
Smite Stranger Things Battle Pass Plus (1350 Gems)
Paid Track Items:
Prestige Track Items:
Free Track Items:
QUALITY OF LIFE
BALANCE LIVE WITH THE MIDSEASON UPDATE
Other Modes
MEDITATION CLOAK (REWORK)
MEDITATION CLOAK (UPGRADE REWORK)
SUNDERING SPEAR (REWORK)
SUNDERING SPEAR (UPGRADE REWORK)
BRACER OF UNDOING + UPGRADE
BRACER OF RADIANCE (NEW RELIC)
BRACER OF RADIANCE (UPGRADED NEW RELIC)
ELIXIR OF SPEED
ENCHANTED SPEAR
HEAVY MACE
MYSTICAL MAIL
WINGED BLADE
STAFF OF MYRDDIN (REWORK)
WAR FLAG (REWORK)
WAR BANNER (REWORK)
CORRUPTED BLUESTONE (REWORK)
(STARTER) DEATHâS TOLL
DEATHâS EMBRACE (UPGRADE)
BERSERKERâS SHIELD
SHOGUNâS KUSARI
SERRATED EDGE
(STARTER) MANIKIN SCEPTER
MANIKIN MACE (UPGRADE)
(STARTER) SENTINELâS GIFT
(STARTER) CONDUIT GEM
(STARTER) VAMPIRIC SHROUD
BLOOD SOAKED SHROUD (UPGRADE)
SACRIFICIAL SHROUD (UPGRADE)
(STARTER) WARRIORâS AXE
ATALANTAâS BOW
(STARTER) LEATHER COWL
HUNTERâS COWL (UPGRADE)
(STARTER) WARDING SIGIL
(STARTER) TAINTED STEEL
TAINTED AMULET (UPGRADE)
TAINTED BREASTPLATE (UPGRADE)
JADE EMPERORâS CROWN
TYRANNICAL PLATE HELM
God Balance in Mid Season is really focused around bringing up gods that have struggled since the start of Season 8. We took a look at all our metrics, Win Rate, Pick Rate, Ban Rate, SPL Performance, Ranked Performance, Casual Performance, and general sentiment to create a list of gods that struggled in most of these metrics. Boots removal will change things a ton, item balance and relic reworks will change things a ton, but we want to verify these gods donât need to wait for how things shake up to get some love.
Reflecting upon Amaterasuâs balance we saw her be a strong Warrior towards the end of Season 7, needing multiple nerfs. Since Season 8 however she has not shone with the same brilliance and is in need of some buffs. Heavenly Reflection will now charge more quickly and reliably, helping Amaterasu get her damage out more quickly during teamfights and while laning. Additionally we are reverting the nerf we did in late Season 7 to her Dazzling Offensive.
HEAVENLY REFLECTION
DAZZLING OFFENSIVE
Artemis often feels like the hunted rather than the huntress. We want to improve her tools that put her on the offensive so she can feel safer putting on the pressure. Transgressorâs Fate can be a really solid follow up to CC or emergency safety. It will now be available more often and a boost to its damage can let her turn on foes who get caught. Vengeful Assault will also give some extra speed to flee or follow and is also getting a cooldown reduction to lower her downtime.
TRANSGRESSORâS FATE
VENGEFUL ASSAULT
More buffs are brewing for Baba. We are blasting off some cooldown on Blast Off while making her Ultimate a better defensive tool when she is under pressure. Some extra Shield Health combined with a stronger knockback will give her the space to unleash a volley of Witchfire on her foes.
HOME SWEET HOME
BARON SAMEDI
Who wouldnât invite Baron to the Mid Season party? Baron Samedi is gaining a boost to his utility rather than raw damage. Hysteria from Basic Attacks is getting a substantial boost while a double hit from Vivid Gaze will now automatically apply its debuff, even if the target is at 0 Hysteria. Consign Spirits is also seeing a cooldown reduction. These changes help both Mid Baron Samedi in gaining some extra safety and more frequent wave clear while Support Baron Samedi has more freedom to play with applying Hysteria for maximum effect.
VIVID GAZE
CONSIGN SPIRITS
Da Ji hasnât quite clawed her way into the Meta. While there was a lot of talk about her being stronger with Shell losing its block stacks we didnât quite see that play out. One Thousand Cuts is her primary clear ability but it has a large cooldown as it doesnât go on cooldown until it finishes casting. Lowering this cooldown will bring it closer to other Assassins and their clear speed in the Jungle.
ONE THOUSAND CUTS
Hachiman is definitely showing why he is a Master of Arms and the Lord of the Eight Banners. Eagle Eye will now fire 4 shots consistently, giving him some extra trading power in the early game. Heavenly Banner is also getting some buffs, scaling better with Hachimanâs power and providing extra utility to him and his team when fighting around the banner.
HEAVENLY BANNER
Hades wants to get into the thick of a fight to Devour Souls and pull enemies in with Pillar of Agony. Our goals here are to reward Hades for doing just that. Devour Souls having a reduced cooldown will allow Hades more frequent opportunities to restore health and burst enemies which helps Hades during all stages of the game. In teamfights Hades will now gain reduced cooldowns for each enemy hit with Pillar of Agony, allowing him to engage, use Pillar of Agony, and continue the pressure much more quickly.
DEVOUR SOULS
PILLAR OF AGONY
He Bo is known for his burst but he has been struggling to make a splash. Finding the right point for his early game strength compared to his late game burst is a fine line but he is currently on the weak side. A boost to Water Cannons early game base damage will help him clear and compete with other mages.
WATER CANNON
HELMid Season came with a large change to healers overall. Since then things have settled down and Hel has felt underwhelming for some time. We want to increase her ability to trade and burst her opponents rather than boost her sustain as a way to bring her back.
RESTORATION
Argus is getting a tune up for Mid Season. Argus has high impact when he first lands in a fight, but in later stages of the game his output for how quickly he can die feels mismatched. Rather than boosting his tankiness we want his attacks to feel more impactful. Additional Royal Assaults fist damage is getting a solid base damage bump, helping Hera clear and burst enemies down with a strong combo.
COMMANDING PRESENCE
ROYAL ASSAULT
JORMUNGANDR
The cycle continues with another Jormungandr change! Jormungandr has struggled to find a spot supporting his allies and being a bruiser for his team. His breath is now more corrosive, getting a nice burst in base damage while Submerge gets a solid boost to its Movement Speed, letting him chase down his enemies.
The Goddess of Destruction lives up to her name in the late game but she struggles to get there at the start. High mana costs combined with limited gank burst damage make it hard for her to compete against other junglers. Alleviating but not removing something of these early limitations should help her reach the later stages of the game.
NIMBLE STRIKE
Mulan wants to master her arsenal to overpower her opponents in the late game, but she isnât quite getting to that point. Improving her base health is a start, but extra scaling on Cross Strike with some bonus Protections on the Mastery and base hit of Grapple will round out that late game and let her brawl with the rest of the gods.
CROSS STRIKE
Odin has been in an interesting spot since his rework. He released quite strong seeing a slew of nerfs, but over time it has become clear the nerfs went too far. Some of the ones that hit him the hardest were around his main ability cooldowns and Gungnirâs Might overall damage. We are reverting some of these to find a solid middle ground for the god.
RAVEN SHOUT
GUNGNIRâS MIGHT
Magical ADCs were a group that we watched very closely with recent buffs. While some of them underperformed, Olorun underperformed the most. Looking at the aftermath of the ring buffs we saw a large rise in all Mage ADCs except Olorun who hardly moved. It is clear he needs some additional buffs. Overflowing Divinity now scales better with his Magical Power while early game Sanctified Field has a reduced cooldown, giving him some extra safety he didnât have access to. The final change is a fix to make his ultimate interactions more consistent and expected. Currently, enemy CC applied to him is lengthened due to how Time Dilation interacts with him. This 40% CCR functionally removes these unintuitive interactions and brings CC effects into more neutral territory rather than being extra punishing to Olorun.
OVERFLOWING DIVINITY
SANCTIFIED FIELD
Ratatoskrâs Acorns replace boots in his build, which means he need special consideration when we decided to remove boots. His acorns allowed him to move slightly faster than everyone on the map while offering him flexibility. We adjusted the speed values so this remains and feels potent enough to feel good about buying these acorns while other gods have different options opened up to them earlier.
MAGIC ACORN
LIVELY ACORN
NETTLE ACORN
THICKBARK ACORN
BRISTLEBUSH ACORN
THISTLETHORN ACORN
EVERGREEN ACORN
Susano and Terra are gaining a similar change that Scylla received some time ago. Typhoon and Crushing Earth are abilities that can be refired and do not disappear upon the death of the god. Since both those conditions are the case we want to verify those gods can finish what they were attempting to do at the time of death.
CRUSHING EARTH
Thor has strong potential as shown by the many times he has been a prominent pick. He has however not hit that mark in Season 8. We are boosting his ability to generate power with his Passive while fighting by increasing its range and giving Anvil of Dawn just that little extra to let him coming crashing down on his opponents.
WARRIORâS MADNESS
ANVIL OF DAWN
The arbiter of the damned is getting a boost to his Hieroglyphs, putting some extra threat into is primary artillery mage ability.
HIEROGLYPHIC ASSAULT
Tiamat is the only nerf on this list, receiving a change focused at adjusting a high level concern. Summon Serpents should be a powerful tool for pushing up and lane and creating pressure. This pressure however shouldnât be enough on its own to topple your bases primary defenses but rather open up your team to find opportunities to push. Serpents will now die when attacking a Phoenix or Titan twice, making them unable to take these objectives on their own without assistance from a god or a particularly beefy wave of Oni minions. Summon Beasts is also seeing a reduction in lifetime, lowering Tiamats ability to zone control for extended periods of time.
SUMMON SERPENTS
SUMMON BEAST
Freya has seen a recent spike with the Mage ADC itemization but she still struggles. One aspect that holds her back is her early laning phase and the demand on her mana. Reducing these costs should help her out in a way that doesnât directly increase her hyper carry playstyle.
Minions beware! Noxâs unique playstyle focuses on locking down her opponents, winding up big burst windows, and disrupting enemiesâ plans. These work great in non-conquest modes where she sees significant success but conquest is a different story. This was helped when we added damage on Shadow Lock, augmenting her clear, but we were overly cautious with the numbers we chose. A boost to this should further round her out for Conquest.
SHADOW LOCK
Yemojaâs Omi casting system brought a unique style of casting to SMITE but has left Yemoja in an interesting balance state. Her overall performance is very low but she is consistently among the highest banned gods in Ranked and in SPL. We are looking to make adjustments to alleviate some of the strength that pushes her to be a top SPL contender but bring up other aspects that will help her in overall play.
First up, Omi. Omi requires a very specific build that when optimized allows Yemoja to spike in efficiency. We are removing the mana conversion to Omi, instead letting her gain Omi at a set rate and converting that mana to health in a similar way to Cu Chulainn.
Second, Bouncing Bubble and Moonstrike. During her ultimate especially Yemoja is very flexible in being able to support her team and heavily disrupt the enemy team with a volley of slows and stuns. Bouncing Bubble especially has a very quick follow up into Moonstike and these can be paired back to back very quickly. We are adding some postfire to Bouncing Bubble to better match her animations and adding a build in delay when heavy spamming of her first ability takes place. Enemies will have some extra breathing room due to this and an increased cooldown on Riverâs Rebuke.
To offset this Bouncing Bubble is getting a solid bump to its base damage which will especially help her in lane and during early rotations. This combined with some extra flexibility on her build path will hopefully help her perform at all levels while high level players have more opportunity to play against this fluid goddess.
BOUNCING BUBBLE (MOONSTRIKE)
BOUNCING BUBBLE
RIVERâS REBUKE
POST-PTS BALANCE
STAFF OF MYRDDIN
The new Staff Of Myrddin has definitely resulted in some quick ability casting! We are going to reduce some of its raw effectiveness to bring it into a better spot for live. A small power reduction combined with a quicker decaying a lower amount of Uncapped CDR should make this item feel closer in balance to old Staff of Myrddin, allowing you to get one or two spells back quickly, not multiple rotations.
SUNDERING SPEAR
Sundering Spear is another of the top performers from PTS, taking an already powerful relic and adding consistency to its list of strengths. While each individual bolt is less effective, the reduction in cooldown and potency of the damage amplification was a step too far in attempting to compensate. We are increasing the cooldown back to match live Sundering Spear and toning down its power when not upgraded.
SUNDERING SPEAR UPGRADE
TRANSCENDENCE
Transcendence (and Stone Cutting Sword) both stood out in PTS as items that when rushed provide a huge spike in power that are difficult to counter. We adjusted a few of these items already but wanted to add these to the list. Our goal is to bring down their strengths to ensure there is strong item diversity at launch but not to overdo it before we see what they can do. If these items need further adjustments (up or down) we will once players get their hands on shaping the item meta.
STONE CUTTING SWORD
WAR FLAG/BANNER
War Flagâs description was unclear with how it interacted with multiple War Flags, creating ambiguity as to whether stacks gained from another player contributed towards you being âat or above 4â. The passive component of getting health, mana, and gold will only trigger when you have gotten 4 or more stacks from Assists, not from another War Flag user.
HOW EXACTLY DO WE GET 18% MOVEMENT SPEED BY LEVEL 7?
One thing we were not super clear about was how exactly the Movement Speed per level worked. Some players thought you got 18% for hitting level 7, with no in-between amount, while others thought it might be a strange formula. Sorry for the confusion but here is explicitly how it works!
Gilgamesh is getting an additional nerf. While we expect the Bonus Balance to be a step in the right direction we feel due to his overall performance he needs some more. One thing that stood out is how powerful Winds of Shamash can be at splitting the enemy team on initial cast and how punishing the final root/cripple can be for those who choose to stick it out and fight. An adjustment here should give more flexibility in how teams choose to fight around the Winds of Shamash.
WINDS OF SHAMASH
So, this is everything that is arriving inSmiteupdate today. Apart from this midseaon update, two more bonus updates are scheduled for a release as part ofSmite8.7 update on July 27 and August 10.
But the details of those updates are yet to surface so keep reading on Dualshockers for more information.