With the release ofOverwatch 2Season 6, Blizzard released a brand-new game mode, Flashpoint. This game mode is unique and requires a lot of movement and repositioning if you hope to win games in this new mode. Similar to the release of Push, there is quite a steep learning curve, and throwing games away can be easy by making a few wrong moves.

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Flashpoint can be quite ‘snowball-y.’ This means that losing the first teamfight or two can result in the game completely spiraling out of your control, which can easily cause you to lose the match. Thankfully, these five tips and tricks will make your time on Flashpoint much easier.

5Learn The Maps

Learning the maps is essential in Flashpoint, asthere are five potential capture points, and the spawn locations also move according to where the current active capture point is. This means that after you successfully hold a capture point and begin relocating to the next one, you could cross right beside the enemy spawn and get caught out by their entire team, putting your own team at a significant disadvantage. Teamfights can happen in incredibly bizarre places on Flashpoint, so learning where a nearby health pack is or the quickest route to the objective is vital for success.

Suravasa and New Junk City are both absolutely massive, so it will take more time than usual to get used to these maps' little nooks and crannies, but it is well worth it to get an edge and a step ahead of the competition. It may even be worth your time hopping in a private match alone to explore the map as they are not only beautiful in their own right but also to learn certain spots for a strategic advantage.

Indoors Area of Suravasa Flashpoint Map in Overwatch 2

4Be Smart About Hero Picks

Flashpoint is a very mobile-esque game mode, meaning thatit lends itself to a specific type of Hero- Heroes with mobility.Lúcio, for example, is practically made for Flashpoint. He can speed your team around and help them reposition quickly. Other excellent heroes include Wrecking Ball, D.VA, Tracer, Genji, Sombra, Soldier: 76, Kiriko, and more. Of course, it is possible to win with a slow team composition; however, getting to the objective first is very important in this game mode so that you’re able to establish a hold on the point.

However, above all, verify you are coordinating your hero picks with your team. If a couple of your teammates are adamant about playing immobile, slow Heroes like Sigma, Mei, or Baptiste, then don’t pick a hero that doesn’t complement them. Instead, adapt to your teammates while also sticking to your own favored Hero pool. The best Flashpoint teams will all be on the same page when it comes to their team composition as a suboptimal strategy that your entire team goes in on is better than a disorganized group playing the best Heroes.

A Group of Overwatch 2 Heroes Standing Together

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3Stick Together

While sticking together is typically a good idea in any game mode, it is especially important in Flashpoint. Going alone into a point, either trying to contest it or take a fight, is practically always the wrong call if your team isn’t there to back you up.It is very easy to lose a point quickly if you are not together, as it only takes around 70 seconds of holding a point to bring it to 100% captured.

One of the worst things you can do in Flashpoint is die late in a teamfight.If the teamfight is lost, either die quickly or disengage and survive until your team returns. Staggering yourself will lose points and entire matches for your team if you aren’t careful, so pay attention to your surroundings and make sure your team is there to back you up. Overwatch is a team game, and no one wins a match alone, no matter how bad you think your teammates may be.

Two Overwatch Teams Fighting on Bridge on New Junk City

Newer players may struggle on Flashpoint as they don’t know to group up, meaning you shouldlearn the fundamentalsbefore trying anything fancy.

2Know When To Fight

Knowing when to take a fight is half the battle when it comes to Overwatch. If your team decides to engage at an inopportune time, it can cost you the fight and, potentially, the game. There are several factors in determining the best time to fight, and the most obvious is; are all of my team here?Fighting with equal numbers is the most important part of winning a teamfight, especially on Flashpoint. Due to fights being quite common, as you and the enemy team can be in very close proximity to each other all of a sudden due to the shifting spawn locations, knowing when to disengage and retreat to safety is crucial to a smooth Flashpoint experience.

Another important factor in deciding when to fight is your team’s and the enemy team’s cooldown. Did you see their Ramattra use Nemesis Form? Or perhaps your Lúcio has Amp It Up ready? Capitalizing on these cooldowns and timing your team’s engagement is incredibly important and can put your opponent on the back foot. Set the tempo of fights, and you’ll have a much easier time in Flashpoint.

Overwatch Teamfight With Winston and Ramattra Brawling on Suravasa

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1Understand When A Point Is Lost

Knowing when a point is lost is arguably one of the most important things to understand in Flashpoint.If your team has just been wiped, and the enemy team is 75% of the way to capturing the objective, leave it and go to the next point (unless it’s the final point, of course.) Nine times out of ten, you won’t make it to the point in time, and you’ll be caught in a race with the other team to make it to the objective, which can go south fast. Instead, try repositioning to the next objective as fast as possible and get set up.

If you decide to attempt to go and touch the point, and its around 80% completed, you only have 14 seconds to actually make it to the point, which is borderline impossible unless you’re on a Hero like Lúcio or Tracer, but even then, if you manage to reach the objective at all, you’ll probably not be able to survive long enough for your team to catch up meaning you would’ve only put your team at a disadvantage in the next fight.

Two Overwatch Teams Fighting for Control of Suravasa Point

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