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Hidetaka Miyazaki and FromSoftware’s Soulsborne titles have redefined everything we knew about the action RPG genre. Whether it beBloodborne’stake on eldritch horror orElden Ring’sunbelievable scale and iteration of Dark Souls’ formula, both games are nothing short of iconic and clearly worthy of sequels.

Screengrab from Sekiro by FromSoftware and Hidetaka Miyazaki, featuring Wolf infiltrating Senpou Temple.

But if we’re really talking about projects that Miyazaki most certainly needs to revisit next, in that case, we have to put our money onSekiro—the game that took a leap with its brutal yet deeply satisfying parry system and showed us a new side of FromSoftware’s now-age-old formula.

Sekiro Is the One Game That Hidetaka Miyazaki Needs to Expand on With a Sequel

Now, yes,BloodborneandElden Ringare masterpieces in their own rights, each bearing a unique setting and strengths, but honestly,Sekirojust feels different, bringing a laser-focus in gameplay interactions and following a single, powerful narrative through the eyes of a devoted Shinobi.

Set in Sengoku-era Japan, it takes you on a journey defined by intense loyalty and sacrifice as Sekiro seeks to protect his young lord while grappling with supernatural forces and brutal enemies.

A still from Sekiro, featuring the fight against one of the game’s mini-bosses.

UnlikeBloodborne’scosmic horror orElden Ring’shigh fantasy grandeur,Sekirofeels much more grounded in our own history with its deeply disturbing exploration of Buddhist and Shinto themes. The lore and narrative are fed to us in a distinct style that sets Sekiro apart from all the other FromSoft titles.

But, what truly makes the game sequel-worthy, though, is its combat. Where other FromSoftware games have leaned into RPG elements and heavily iterated onDemon’s Soulsdodge-shield-attack trio,Sekirotrims all the fat and places skill-based mechanics front and center, wherein every fight is a calculated and rhythmic dance of parries and attacks, with no room for button-mashing here.

Is Bloodborne 2 Coming? Latest FromSoftware Update Hints New Hidetaka Miyazaki Soulslike

Is Bloodborne 2 Coming? Latest FromSoftware Update Hints New Hidetaka Miyazaki Soulslike

You’re required to read your opponents, learn from mistakes, and master each weapon’s rhythm. It’s a combat system like nothing else FromSoftware has created, blending intensity with a sense of flow that makes victories feel hard-earned and incredibly satisfying.

Another point worth noting is that, whileSekirohas a somewhat streamlined and smaller scope compared to other FromSoft games, we argue thatthis focus is precisely why it deserves a sequel, perhaps on the same scale asElden Ring; after all, its core mechanics are rich enough to expand into a fresh new adventure.

A still from Sekiro, featuring the fight against Corrupted Monk.

If we’re being real for a moment here, we’ve seen FromSoftware innovate in Soulslike combat for years, andShadow of the Erdtreeexpansion may represent the peak of what that combat style can offer.

By contrast,Sekiro’sparry-centric combat still has potential for growth—something no other game in FromSoftware’s lineup can quite claim.Can a Bloodborne 2 do things any differently?Possibly, but when you put its combat againstSekiro’s, we just don’t see the former winning.

Fromsoftware Firing up Its Hiring Forge After Elden Ring’s Success Should Finally Give Hidetaka Miyazaki the Chance to Bring Back the Franchise That ‘Struck’ Him the Most

All that is to say, Miyazaki could easily revisit the same gameplay formula in a new, more intricate setting, refining and building on its mechanics to create an entirely fresh experience.

Speculations Aside, What Would a Sequel to Sekiro Actually Play Like?

Putting on the tinfoil hats for a moment, let’s imagine a potentialSekiro 2: first up, we seriously hope it follows the Dragon’s Homecoming Ending narratively, in which Ookami and the Divine Child set off to return the Dragon to its homeland in the West (which most likely refers to Korea).

This journey could introduce players to entirely new lands—possibly ancient Korea or China—giving the story deeper ties to other mythologies and martial traditions not yet explored in FromSoftware’s repertoire.

More importantly, expanding on these myths could lead to fearsome new enemies and fierce combat, both from other skilled fighters and from supernatural foes based on the region’s folklore.

What this means is that the combat could take on even more dimensions. Imagine new ways to interact with the prosthetic arm, which might unlock fresh abilities to help Ookami adapt to newer and possibly even more challenging environments.

Another equally important feature that the sequel must iterate on is stealth, which was rather bare-bones in the original when compared to what other stealth titles had already accomplished without sacrificing any other gameplay interaction.

Fromsoftware Firing up Its Hiring Forge After Elden Ring’s Success Should Finally Give Hidetaka Miyazaki the Chance to Bring Back the Franchise That ‘Struck’ Him the Most

This, then, would allow players to feel even more like diving into that Shinobi fantasy, seamlessly balancing stealth and offense. Considering all these possibilities,Sekiro’sfoundational combat style has limitless potential for growth in both storytelling and mechanics.

At the end of the day, though, even if FromSoftware doesn’t continue Ookami’s journey in a direct sequel, they should, at the very least, revisit the combat and gameplay that they’ve so meticulously crafted here.

After the vast,arguably bloated adventures ofElden RingandShadow of the Erdtree, a tighter and more refined experience likeSekiro’sis perhaps the exact breath of fresh air that the community needs at the moment.

But with all that said, what are your thoughts on FromSoft working on a sequel to Sekiro next? What sort of shape do you think that game will take? Let us know in the comments below!

Akshit Dangi

Writer - Gaming

Articles Published :266

Akshit is a supposed human being and gaming writer who lurks in different corners of the internet in search of fascinating rabbit holes. Outside of that, though, you’ll most likely find him staring at a piece of art for days or completing another playthrough of Silent Hill.

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BloodborneElden RingFromSoftwareHidetaka Miyazaki