EachMetroidgame brings with it its own rogues' gallery of bosses to battle and mark off of your checklist to total victory. The games feature a wide variety of challenging boss designs to make your way through. This helps to keep things feeling fresh and making you wish to push on to see what the game will challenge you with next.

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While the Metroid games are known to besome of the best side-scrollers,Metroid Prime— and the updated and improvedMetroid Prime Remastered— showed the franchise has a place in FPS circles. You will encounter all manner of mechanized, otherworldly, and even the more familiar bipedal foes throughout the game, but the bosses are portrayed as either a swarming mass of tiny things, or a single large threat that can sometimes come with minions to back it up.

10Incinerator Drone

Incinerator Drone doesn’t feel much like a boss fight — more like puzzle room. The flamethrowers are easy enough to dodge — you just need to stay at 90 degrees from both streams for the most part and just crouching or jumping whenever the need may arise.

The enemies that spawn are defeatedwith minimal effort, and then all that needs to be done is attack a large red indicator when prompted. After hitting the indicator enough times, the fight will be over, and players will be able to casually stroll out the room.

Incinerator Drone spraying fire to the hive above it in Metroid Prime

9Parasite Queen

This is the first boss encountered in the game. It is also a cakewalk to complete. When a player encounters their first boss of the game, it is supposed to make them prop up and realize that everything they just did until now was so they would have the skills to complete this first real challenge.

This boss is an easy target due to it staying in the middle of the area and being protected by moving shields, but these shields offer little protection as some players have been able to defeat it by just blasting away without any real strategy needed. A solid tone-setter for the game, but little real challenge.

Metroid Prime Boss Fight

8Hive Mecha

The arena of this fight is a treacherous one with acid all around. If players make the mistake of falling in, they’ll lose quite a bit of precious energy, bringing them closer to losing the fight and having to start over.

Making such a mistake can come from continuously moving in a circular motion to deal with the multiple enemies that will be attacking. This forces players to mix up how they navigate a battlefield. This fight isn’t one of the best in the game, but it does enough to pull it up a few entries.

Samus using a big gun to fight off the swarming enemies as part of the Hive Mecha Boss Fight in Metroid Prime

Sheegothhas a very tried and true old school giant boss monster feel — not one that intimidates, but more what that gets the player saying something along the lines of, “Now we’re talking.” It has a very nice design with the armless alien dinosaur look, topped with lots of sharp pointy bits like its tusks and collection of Crystals sticking out of it’s back.

The boss varies its approach in the fight; it can move fairly slowly, giving players time to move around and reposition, but it also will suddenly charge forward, forcing players to keep on their toes. its weaknesses are fairly obvious, but this boss' aggressive attacks can still offer up a decent challenge.

Samus Aran Fighting Sheegoth in Metroid Prime Remastered

Flaahgrais a very well-designed boss that resembles a mix between an insect and some form of exotic plant. Flaahgra will also be utilizing a mix of projectiles and traps throughout the fight, making this fight more of a challenge and more fun to play. This boss has some clear patterns of collapsing, wounded, before reviving from the built-in machinery around it.

However, it is only capable of doing so four times. The fight itself is not that hard compared to other fights, but seeing it keep reviving fuels the player to keep pushing forward, hoping that the next time it’s downed will be the last.

Samus Aran Fighting Flaaghra in Metroid Prime Remastered

5Elite Pirates & Phazon Elite

Throughout the game, you will face off against Elite Pirates; they serve to be more of a challenge but don’t scale up to be considered at boss fight level. The Phazon Elite will make players feel familiar with the fights from the previous Elite Pirates enemies, but it adds a sense of increased challenge and a larger health pool, making this fight last longer than the others.

This makes the boss feel more like the final boss of its own small story that you have been building up to — fighting through the other pirates and elite pirates, only to come face-to-face with the most powerful form of that enemy type.

4Metroid Prime

Metroid Prime is the final boss of the game, and in true final boss fashion, it comes packing multiple phases. The first phase is while it is still in its Shell form, and the second features its core form. They come at you with a very wide array of moves, keeping players on their toes and engaged in the fight.

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This boss has been praised as being one of the best in all the Metroid games, but it has a fatal flaw. It’s second phase of having you just survive until it prompts you to deal damage does not offer enough challenge, and it feels like you can celebrate your assured victory after finishing the phase.

3Meta Ridley

The majority of the first part of the fight just sees you dodging and attacking while Meta Ridley flies throughout the map and overhead of the platform you fight from, and this can be a rather lengthy ordeal to go through, but things really start to pick up once Ridley is low enough on health.

He will then land on the platform, and his wings will be destroyed. After this, he becomes far more aggressive. Players will need to be aware of their surroundings, as backing up into a wall by accident leaves them open to Ridley’s vicious attacks.

2Omega Pirate

This boss fight feels very rewarding as you play through it, with each part of the boss able to be blown away. The Omega Pirate is cloaked in armor that can be stripped away with the use of power bombs, and the large launchers on its back can be destroyed to reduce the attack options at its disposal.

Like many other bosses throughout the Metroid games, this boss will be pulling out minions to make things harder, and you will have to keep on your toes to come out on top. Luckily, the boss does have an audio prompt to give away his position if you find yourself disoriented during this hectic battle.

Seeing Thardus take form is a very refreshing change of pace. Throughout the game, you will find yourself facing off against machines, monstrous aliens, and humanoids, so seeing what looks like a stone golem feels like an awesome genre shift. There are no waiting aspects in this fight, which helps to keep the players feeling engaging at all times, rather than waiting around for some specific combat trigger to act.

The changing atmosphere of the fight further enhances the experience to create a sense of tension and urgency to not dawdle. This fight felt less like a Metroid boss fight and more like aDevil May Cryboss fight.

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