Eupha is the second-to-last party member to join the group inMetaphor: ReFantazio. Along with her comes theSummoner Archetype, a powerful class with devastating area magic attacks.
However, just like with theMasked Dancer Archetype, the Summoner isn’t unlocked automatically.The player must complete a quest in the Virga Islands to initiate a Bond with Euphaand enable her Archetype for everyone.

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Eupha’s Bond rank abilities are pretty situational and, frankly, not the best. Still, against endgame bosses, they become practically essential.

So, if you’re a player who strives to level up all your Followers' Social Ranks or wants to prepare for the most brutal battles, we’ll teach you how to raise Eupha’s Bond ranks and what the requirements are.
Spoilers: You may have already noticed, but this article contains spoilers. For those who want surprises, we recommend returning after the events in Virga Island.

Character Overview
Personality Traits
Signature Archetype
Party Member
Eupha is from the mustari race, a three-eyed tribe that faces as much persecution as the elda, the protagonist’s race. All of this is due to Sanctism.
Sanctism preaches that there is only one God in the world, and those who claim there are other religions or gods are evil pagans, which is the case with the mustari and their polytheistic faith.

Because of this, Eupha, as a priestess of the religion, lived isolated on the Virga Islands for a long time, fulfilling her role as a sacrifice to the Dragon God to ensure her tribe’s prosperity.
When her path crosses with the protagonist and his allies, she realizes that this life of sacrifice is wrong and tries to escape the fate of religious traditionalism.

With this,Eupha awakens to the power of the Summoner Archetype, eventually joining the protagonist in his election campaign while naively learning more about the world.
Eupha’s Bond Ranks Explained
All conversations to raise Eupha’s Bond rank happen during the afternoon, except the last one, which occurs during a Gauntlet Runner’s journey. Since she joins the group after the game’s halfway point, there are no main story requirements.
Still, to start a Bond with the priestess, you need to complete a request.There are also three roadblocks in Eupha’s progression, one requiring four points in Eloquence, another requiring five points in Wisdom, and the other demanding a dungeon excursion to Mt. Vulkano.
Virga Island
Perks/Abilities
Summoner Archetype: The party can now study the Summoner Archetype
Checks/Requirements
Must complete “The Trial of Malnova” request
After completing the incredibly lengthyDragon Temple dungeon, you’ll return to Virga Island, where Eupha will have a request marker over her head.
Eupha’s brother, Edeni, says she must prepare through the Trial of Malnova before exploring the world, anda new request begins as the Land of Ceremony appears on the map.
Before heading to the Land of Ceremony, we suggest using Edeni’s ability to control the weather and calm the region’s constant heat.
Upon completing the request, Eupha resolves to fight for the good of everything and everyone. The protagonist extends his hand for a handshake, leaving Eupha confused at first, but she eventually accepts the gesture, thus beginning a new Bond.
Summoner Enlightenment - Reduces the MAG cost of studying the Summoner Lineage
Pagan Teachings - Reduces the chance of the party being afflicted with Anxiety
Eupha wants to learn more about the world and invites the protagonist to stroll through Brilehaven, her naivety and gleefulness ever-present.
Her innocence lands Eupha in some sticky situations, like almost falling for a scam, but nothing dampens her spirit. Then, a sweet smell catches her attention.
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Eupha arrives at a Sanctism church, where a sanctor named Hyperic kindly offers teachings about his religion.
Hyperic is accompanied by Ovi, a young eugief whose mother is sick and being treated at the church. At the moment, he doesn’t have time for conversation.
Eupha is excited about the prospect of learning more about the differences between Sanctism and her own religion and decides to return another time. Still, she feels that something is off inside that church.
Rank Three
Scion’s Skill - Increases skill inheritance slots for the Summoner lineage to 2
Battle Aura - While in reserve, the amount of experience Eupha gains increases
Eupha goes looking for Hyperic and finds him near Brilehaven’s tavern. He was there to fetch Ovi, who works at the estabilishment.
The young eugief says that customers praised her dancing, and Eupha mentions that she learned to dance from her mother and promises to teach Ovi someday.
Hyperic then begins a sermon, stating that in Sanctism, those who have faith and dedicate themselves selflessly will receive God’s help.
Eupha replies that her religion is different. They take the help of their gods for themselves and fight against hardships side by side with them.
The Sanctor mistakenly interprets Eupha’s eagerness to learn as an interest in converting to Sanctism, but she explains that it was a misunderstanding.
Before they leave, a voice from inside the church, which sounds like groans of pain, catches Eupha’s attention, but she decides to investigate later.
Summoner Veneration - Significantly reduces the MAG cost of studying the Summoner Lineage
Back at the church, Eupha plans to investigate the place and says she feels magla coming from inside. They find a back door to the building.
Inside the sickroom, they find Hyperic and Ovi praying for the recovery of all the sick there. However, the protagonist notices that praying is all they’re doing.
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Eupha says the air is filled with stagnant magla due to the intensity of the prayers and suggests that continuing to pray will only worsen all the patients' conditions.
Hyperic doesn’t take the message well and accuses them of heresy, kicking them out of the church. Still, Eupha remains determined to help them.
Scion’s Merit - Increases skill inheritance slots for the Summoner Lineage to three
They go back to the church and are met with shouts and insults from a trio of Sanctists. They accuse Eupha of kidnapping Hyperic and the sick.
Things quickly escalate, and they begin to accuse Eupha’s religion of causing the illness—even Ovi turns against her.
The protagonist suggests a strategic retreat, and they discuss the next steps together. Since Eupha took matters into her own hands to solve her fate, she decides to do the same for Ovi and Hyperic.
They decide to search for clues around the church to discover Hyperic and the sick’s whereabouts, but at a later date.
Altabury Heights
Summoner Archetype: Elite - The party can now study the Devil Summoner Archetype
Eloquence (4+)
You need four or more points in Eloquence to start this Bond.The protagonist convinces Eupha to infiltrate the church in search of clues.
They find Hyperic’s diary inside the sickroom, revealing that he was genuinely concerned about the illness. As his prayers had no effect, he concluded it was the work of the devil.
With this belief, he decided to sacrifice his flesh and that of the other sick people to appease God’s wrath and took them to Mt. Vulkano.
Ovi appears, accusing Eupha of being a liar and claiming that all pagans are deceitful. Eupha promises to honor her word and help Ovi’s mother.
“The Wayward Shepherd” request begins at the end of this interaction, and the dungeon Mt. Vulkano will appear on the map, the next destination to continue raising Eupha’s rank.
Rank Seven
Grand Trad
Battle Hypnosis - While in reserve, Eupha will gain experience at the normal rate
Must complete “The Wayward Shepherd” request
Wisdom (5)
You’ll need to head to Mt. Vulkano before proceeding with Eupha’s rank and have five points in Wisdom as well.
Mt. Vulkano is a somewhat labyrinthine dungeon full of pits, but its navigation eventually becomes as simple as the otherdungeons inMetaphor: ReFantazio.
At the end of the dungeon, you’ll find Hyperic, possessed by distorted magla.Eupha will be a mandatory party member for this fight.
After the battle, Hyperic dies, but the parishioners are found healthier than ever, and they all return to town, completing the “Wayward Shepherd” request.
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Now, simply talk to Eupha in Grand Trad.You’ll need five points in Wisdom to initiate another Bond interaction.
The duo returns to the church, where the Sanctists discuss Hyperic’s diary. Eupha tells the truth, facing resistance from the Sanctists, but Ovi and her mother are on the priestess’s side.
In the end, Eupha conveys the message that believing in God’s salvation isn’t wrong but that one shouldn’t forsake saving oneself when possible.
Eupha reinforces her purpose, stating that in the future, she hopes everyone can forget the barriers of faith and understand one another, and she hopes the protagonist will be with her at every step.
Rank Eight
Gauntlet Runner
Scion’s Essence - Increases skill inheritance slots for the Summoner Lineage to four
Pagan Secrets - Further reduces the chance of the party being afflicted with Anxiety
Grand Fantasy - Eupha is ready to acquire a new Heroic Embodiment
During a Gauntlet Runner voyage
Aboard the Gauntlet Runner, Eupha asks the protagonist for permission to shake his hand, which he accepts, a bit dumbfounded.
She explains that the mustari have two kinds of handshakes, one of trust and the other to convey their feelings to the other person.
Eupha recalls her journey with the protagonist and how she faced her insecurities while realizing all she wants is to live in a world alongside the protagonist.
She hints that what matters most to her is having a future with the protagonist more than anything.
AlthoughMetaphor: ReFantaziodoesn’t have romance, Eupha’s Bond has the strongest implications of a romantic involvement.
Eupha continues holding the protagonist’s hand for a long time, and thus, the priestess’s Bond ranks end.
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