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Naraka: Bladepointis a free-to-play third-person battle royale title focusing on unique melee combat. Since the title is free-to-play, it depends on microtransactions to sustain itself and its servers. But recently, players have accused the title of some shady business.

The issue concerns the drop rate while opening unlockables that are supposed to provide players with ‘random rewards.’ Unfortunately, it seems the game has problematically taken a leaf out ofEA Sports FC 24’sbook.
Naraka: Bladepoint Fans Are Convinced That Something Wrong Is Going on With the Title’s Reward System
Rewards in modern games that encourage players to grind are usually based on random number generator algorithms, which the players see as shady. This has long beenone of the qualms of theEA Sports FC 24community, among various issues like scripting and hidden Dynamic Difficulty Adjustment.
“Rule number one…”: Naraka: Bladepoint Boss Gives the Most Valuable Advice to Survive Horribly Brutal Battle Royale
A Naraka: Bladepoint player who reported something similar claimed to have spotted a strange pattern while opening their rewards, which were supposedly intended to be random:
Players in the comment section were seemingly aware of the situation plaguing the game and how it affected the drop rate for rewards while opening reward packs, which were taken to slot machines. For example, one such fan almost definitely stated that the reward distribution system was rigged. This is what the fan wrote in the post’s comment section:

Another fan stated that it was a classic case of a random number generator at work, and nothing could be predicted about how rewards were given. However, the comment was written in a purely objective tone, so it is unclear if the fan was agreeing or disagreeing with OP:
There are several other comments below the comments, and most fans are either dissatisfied with their loot box pulls or alleging something shady is going on. Regardless, the slot machine effect that opening a loot box or unlockable has on players seems compelling enough for them to try repeatedly.

Naraka: Bladepoint May Receive More Criticism for Its Free-To-Play Transition With RNG Complaints
Naraka: Bladepointwas a title that dared to differfrom the games that did not. It managed to propel a whole new subgenre of battle royale games, and it did so quite well. The only problem was that it wasn’t a guaranteed hit, and its price tag made it difficult to recommend in the past.
Unlike Call of Duty: Warzone or Apex Legends, Playing as a Trio in Naraka: Bladepoint Could Have a Drawback if Players Don’t Think Ahead
But, since it went free-to-play, anyone and everyone can try their hand at the title without spending any money on it. However, it seems like the title is experiencing some fluctuation in its player count for multiple reasons. This was also highlighted in a separate Reddit post in the game’s subreddit:
Also, gamers think that going F2P has made the game developers neglect some crucial aspects of the game and instead focus on microtransactions. So, some significant and necessary changes must come to the game quickly to prevent it from being relegated to irrelevant status among battle royale fans.

What do you think of the game’s microtransactions and its F2P transition? Let us know your thoughts in the comments below!
Sparsh Jaimini
Gaming Writer
Articles Published :518
Sparsh Jaimini Sharma is a video games enthusiast and a Games Writer. A true white-blooded Madridsta. He is often seen grinding away at EAFC 24’s Ultimate team and learning to code when he is not writing. A Batman fan and Arkham Games connoisseur. He is the quintessential DC aficionado.
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Naraka BladepointNetEase Games
