Follow us on Google News

Get the latest updates directly in your Google News feed

Elden Ringhas been released for almost two years already, and gamers all around the world are still logging in for the first time as they explore the lands between. And now, after two years of being released, FromSoftware is looking towards releasing a whole new DLC for the game that they worked so long and hard on, but it wasn’t always this carefree.

Elden Ring’s director comments on how stressful it was to develop Elden Ring.

Back whenElden Ringwas originally released, the director Hidetaka Miyazaki originally had some worries that he held close before the game was originally released and decided to confess these feelings last year during an interview.

Why Was Hidetaka Miyazaki Nervous About the Release of Elden Ring Nearly Two Years Ago?

For anyone who doesn’t know the stress of working to a deadline on a major project, you may not know the stress and worry that could come with the project finally coming to an end. Especially for a project that is being released to the public and will be reviewed and commented on by millions of people around the planet.

This is the main reason why director Hidetaka Miyazaki was nervous and felt that the release of the game wasn’t a pleasant time, as the wait to see whether or not the game would be liked or not was something that he couldn’t take.

Gamers are eager to see more Elden Ring content, and the developers are eager to provide it.

Even though the entire team that worked onElden Ringwas fantastic and had patience with both the project and Hidetaka himself, there were a lot of worries circulating in the game as everyone working on the project was waiting to see whether or not the gaming community was happy or not with their project.

Since the project was a success, it shows that the team was willing to work incredibly hard to create a fantastic experience for the gaming community, but there were a few bumps in the road that had many members of the development team, including the director, worried for the future of FromSoftware and its future games.

Elgato’s Neo Reveal is Enough to Revolutionize the Streaming Scene

What Worries Did the Development Team Have While Working on Elden Ring?

Throughout the many years thatElden Ringwas in development, there were a few hiccups that slowed it down and caused a bit of drama for the team that was working on the game. However, there was one major factor that made a huge difference in the development process.

During the development of the game, there was another incredibly popular FromSoftware game that was in development, and that wasSekiro: Shadows Die Twice. A lot of gamers thought thatSekirocame out a long time beforeElden Ringand that it was influenced bySekiroand its amazing gameplay and world-building.

Corsair’s Call of Duty Collab Will Make Everyone Take Notice

However, both games were both being developed at the exact same time, but sinceElden Ringwas such a big undertaking at FromSoftware, it took a lot longer to create and utilise moreDark Soulsmechanics than just the deflecting and stealth mechanics that eventually made their way intoElden Ring.

This meant that for the development teams working at FromSoftware, there was already a lot hanging on its games likeSekiroandElden Ring, as the future of the company was determined on whether or not these two games would succeed or whether they would flop.

5 Times Veteran Devs Proved They Weren’t a One Trick Pony With Genre-Breaking Switchups

What do you think about Hidetaka Miyazaki and his fears aboutElden Ringback when it was released? Are you happy with the state ofElden Ringand how it was finally released? Let us know in the comments what you think!

Follow us for more entertainment coverage onFacebook,Twitter,Instagram, andYouTube.

Liam Magee

Gaming Writer/Editor

Articles Published :534

Liam is a writer who loves to spend his time gaming, streaming, playing board games, and just talking about games in general. He will play pretty much any game you put in front of him, but he absolutely loves soul-like games the most, or anything story-driven.

More from Liam Magee

Elgato’s Neo Reveal is Enough to Revolutionize the Streaming Scene

Corsair’s Call of Duty Collab Will Make Everyone Take Notice

5 Times Veteran Devs Proved They Weren’t a One Trick Pony With Genre-Breaking Switchups

Perfect Match Season 3: How Did Ollie Propose to AD?

Severance Season 3: Why Isn’t Ben Stiller Directing? Details Inside

Timo Tjahjanto Shades Keanu Reeves Film: Why is Nobody 2 Not a Desperate John Wick Ripoff?

Why Is Sharon Stone Dissing Basic Instinct Reboot Despite Years of Clout? Details Inside

Anya Taylor-Joy and Meryl Streep Circling Same Role In Cameron Crowe’s Next Big Bet: Reports

What Did Justin Baldoni Say to Isabela Ferrer? Alarming Revelation in Blake Lively’s Lawsuit

Elden RingFromSoftwareHidetaka Miyazaki