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There’s no denying the fact that FromSoftware’sSekiro: Shadows Die Twicewill go down as one of the most shocking surprises in the studio’s history. The game was quite a change of pace from its Soulsborne predecessors, removing many of the traditional RPG elements.

Sekiro‘s main focus was always to deliver pure action, combat, and a straightforward narrative, which helped it achieve success. However, there’s another aspect that contributed to the title’s rise to the top: increased character maneuverability.
Enhanced Maneuverability ImprovedSekiroGameplay
While chatting withThe Verge, FromSoftware’s lead, Hidetaka Miyazaki, opened up about the studio’s past achievements and how it’s changing, exploring new directions for the future.
According to him, it all kicked off with Deracine, a game that blended gothic storytelling, and now it continues withSekiro, a pure action game that’s focused on a ninja’s quest for revenge.

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Unlike FromSofware’s previous hits, Miyazaki and his team also took a different route with the game’s main character. When asked how making him more maneuverable helped make the game a better experience, Miyazaki stated that it made a“significant impact.”
I think it had a significant impact. Firstly, it relaxed the limitations on situations that are within reach, which meant we could incorporate a variety of ideas.

Enhancing the main characters’ maneuverability, such as the ability to jump, grapple, and escape heights, had a massive impact on theSekiro‘s incredible gameplay. Unlike the studio’s previous works, it allowed the title to be more grounded and removed many restrictions that allowed for better environment designs.
That’s not all; the change in approach also helped Miyazaki and his team to introduce the ability of tactical positioning. Players can make use of various elevated points to study their enemies and prepare their strategies. Maneuverability allowed the game to achieve more of a thought playstyle rather than brute head-on-head combat.

SekiroDeserves a Sequel More ThanBloodborne
Bloodbornedebuted all the way back in 2015 and is considered to be one of FromSoftware’s best titles to date. The title took the studio’s established RPG formula in a brand-new direction and gave players a unique setting, fresh themes, and previously unseen threats.
Even thoughBloodborne‘s horror setting helps it set itself apart from the studio’s incredible catalog, it shares a lot of elements and general vibes that can be seen in later games such asElden RingandDark Souls 3, which makes it less unique.

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FromSoftware’s Souls DNA can also be found inSekiro, but the thing is that every system and mechanic in the game is a twist on whatMiyazaki and his team have offered in the past. For instance, the game’s combat takes ideas ofBloodborne‘s fast-paced action and creates a brand-new posture system that relies on perfect timing.
The game’s story is also quite different from the studio’s existing formula while still retaining the plot and delivering crucial beats in cutscenes and dialogues. Though hordes of fans have been desperate for aBloodbornesequel,Sekiromight be the title that deserves one even more.
With that said, would you like to see a sequel toSekiro? Let us know in the comments below.
Dhruv Bhatnagar
Articles Published :1195
With over 4 years of experience in content writing and more than 1,000 articles published for FandomWire, Dhruv is a seasoned writer when it comes to the gaming space. He’s deeply passionate about titles such as GTA Online, Forza Horizon, and Pokémon Go, committed to bringing readers deep dives and latest updates.