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Many movies have explored the theme of a post-apocalyptic setting over the past couple of years. The same is also true for the gaming industry, which has seen the rise of this genre. While each of these game have a similar setting, all of them have something unique to offer.

Stellar Blade

One such post-apocalyptic game on the horizon isStellar Blade. Apart from the post-apocalyptic setting, the game also takes inspiration from the 80s and 90s sci-fi works.

In the game, players take on the mission of reclaiming Earth from a mysterious alien race. Moreover,Stellar Bladewill be Shift Up’s first title in the console gaming category. While this is an unexplored territory for the developers, Kim Hyung Tae the game director, always wanted to develop action games for the consoles.

A still from Stellar Blade

The mode for the best visual experience inStellar Blade

As Stellar Blade is very close to its release, director Kim Hyung Tae and technical director Lee Dong Gi had an exclusive interview withPlayStation. The interview was centered around the company’s background, the game’s inspirations, and more.

Kim threw more light on the development of Stellar Blade, where he spoke about the game taking inspiration from sci-fi manga such as Gunnm. He also added that even though the game has a post-apocalyptic setting, the studios have tried to make it unique. As such, he is confident that players will appreciate the setting of the game.

“The Story Is About What Makes Us Human”: Watching Taxi Driver’s Protest Against Self Driving Cars Helped Hyung-Tae Kim Come up With Stellar Blade and Eve

However, during the interview, Kim revealed one significant detail that many might have missed out on. While we all know the game is a PS exclusive, there is one thing PS5 owners can do to alleviate their experience with the game.

At the end of the interview, Kim mentioned that frame rate is very important while playing an action game. Therefore, the team has put in the effort and offers three modes i.e. Performance, Balanced, and Resolution in Stellar Blade.

Stellar Blade will utilize the feature of the PlayStation

Players who want to go for a standard visual experience can choose the Performance Mode. Moreover, those wanting to have a better visual experience can choose the Balanced Mode.

However, Kim does state,

“Since Korean console titles are so rare”: Stellar Blade’s Hyung-Tae Kim Made 1 Decision Before Sony Could Argue Against It

I highly recommend this mode to those who want to enjoy the beautiful graphics

“The Story Is About What Makes Us Human”: Watching Taxi Driver’s Protest Against Self Driving Cars Helped Hyung-Tae Kim Come up With Stellar Blade and Eve

Here he is talking about the Resolution Mode which runs at 30fps for 4K resolution. Therefore, players who are suckers for good graphics should definitely play the game in this Mode.

Stellar Bladewill utilize the features of PS5

In the interview, Lee Dong Gi the technical director, also shared another exciting news for fans.Stellar Bladeis going to be a PS5 exclusive. As such, the game will utilize some of the unique features of the PS5 console, and the hardware.

According to Gi, the game will harness the features of the current generation PS, to alleviate the gaming experience. The PS5’s haptic feedback will enable the players to sense their game environment. Gi gives the example of a scene from the game, where using a drone, players can take advantage of the features of the consoles. Moreover, each gun in the game will have different adaptive trigger resistance.

“Since Korean console titles are so rare”: Stellar Blade’s Hyung-Tae Kim Made 1 Decision Before Sony Could Argue Against It

While all of these are good for the game,Stellar Bladehas been in the middle of some controversies lately. Much of this is related toEve’s character designwhich has led to some fingers being pointed at the game.

Binayak Sharma

Articles Published :99

Binayak Sharma is a Gaming Content Writer at FandomWire. He has a bachelor’s degree in Sociology from the University of Delhi along with a Master’s degree in Applied Sociology from Christ University. He has worked with different media outlets covering gaming news.

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