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Dark Souls creator FromSoftware is probably giving away their upcoming project,Shadow of the Erdtree, which is a DLC for their 2022 hitElden Ring. They have been seen talking about the size of this DLC a number of times, specifically this game’s director, Hidetaka Miyazaki. He loves talking about his games, and he has always shown a lot of enthusiasm when talking about all of his games.

But one thing that fans often forget is that no company is perfect, and that’s why they end up expecting perfection from them in everything. While the developers themselves are self-aware enough to understand what they might have done wrong at some point and try to make things right. A similar thing happened withElden Ringdirector Hidetaka Miyazaki when he revealed one of his biggest regrets.
Elden Ringdirector Hidetaka Miyazaki reveals one of the regrets of his career
WhenDark Soulsbecame a success, FromSoftware decided to release a DLC for it. This DLC was calledKnight Artorias; it was an incredible expansion; it added a brand-new area to the game; and it gave fans some hard yet exciting new bosses to combat.
Elden Ring Theory: A Natural Disaster Wiped Out the Scarlet Rot from The Lands Between
After a while, FromSoftware launchedDark Souls 2, a game that was not received very well by the fans of the original. But FromSoftware did not want to give up; hence, they developed a massive expansion calledThe Lost Crownsfor this game. Once again, this DLC gave players a chance to explore a bunch of new areas and fight new bosses.
Eventually, they also launchedScholar of the First Sin, an expansion as well as an overhaul mode, fixing most issues with the original game. Hence, we are giving fans theDark Soulsexperience they were asking for.

Eventually, Project Beast orBloodbornewas launched, and it received critical acclaim at launch. It was also selling pretty well. This happened thanks to this game’s incredible new world and combat mechanics. This game came to players as a breath of fresh air.
Its DLC was even better.The Old Huntersexpansionbrought with it numerous new bosses, enemy types, secrets, and a large new area to explore. To add to it all, DLC gave fans a story that expanded the world and lore of the originalBloodbornein meaningful ways. This expansion sold pretty well and got a lot of love from fans ofBloodborne.Besides that, this expansion also sets a certain standard for all DLCs to come.

ButDark Souls 3DLCAshes of Ariandelwas not able to match that quality. When FromSoftware launched this expansion, the response was highly mixed. Some loved its music, bosses, etc., while others did not like the fact that it was too short.
In aninterview with Famitsu,evenHidetaka Miyazakicalled this DLC one of his regrets. He suggests that he feels like they could have done a better job with it.

honestly have some regrets about the volume of the first DLC. We tend to think of the combined volume of the 1st and 2nd DLC, and I think we were unable to convey the positioning and actual volume of the 1st DLC well
Whatever it is, they made it up with theRinged City DLC, which was pretty large and had sufficient lore to learn, characters to talk to, and bosses to fight. Hence, it is clear that FromSoftware makes mistakes, but they are quick to correct them too.

One of the Easiest Bosses in Elden Ring is Why The Tarnished Don’t Have to Deal With Scarlet Rot: Why This Theory Makes Sense
On the other hand, their upcoming expansion forElden Ring, Shadow of the Ertdree, looks pretty brilliant, without a doubt. It is huge and has plenty of exciting new faces to make it worth trying out.
Elden Ring: Shadow of the Erdtree is their biggest DLC yet
Fans might not know this, butElden Ring: Shadow of the Erdtreeis the biggest expansion FromSoftware has worked on yet. Hidetaka Miyazaki himself once suggested this.
“I might get in trouble if I say this”: Elden Ring’s Hidetaka Miyazaki’s Refreshing Attitude Towards Games Shows Why We All Want His Job, and Why His Staff May Not
This means the two years that they spent working on it have been put to good use. After all, this is what it takes when one goes about designing a brand-new world.
Rohit Sejwal
Articles Published :264
Rohit Sejwal has been enthusiastically playing video games for over 15 years and has been writing about them for around 1.5 years now. His love for movies pushed him towards video games and made him look at them as a new interactive medium for storytelling. Besides completing his Masters in Mass Communication, he also has a diploma in filmmaking and has a sheer passion for reading dark fantasy books besides watching movies and playing video games.