Ubisoft is usually well on point with paying attention to making video games more accessible, and this continues into the upcomingGhost Recon Breakpoint.In a fantastic blog post published yesterday, Chris Watters shares what accessibility features will be present when the title launches.
From the off, it’s revealed thatGhost Recon Breakpointwill launch with an extensive suite of accessibility features that will be present across PC, Xbox One, and PS4. One of these features will be the ability to fully remap keyboard, mouse, and controller inputs, makingGhost Recon Breakpointthe first Ubisoft title to support full remapping. Full remapping will also include analog-stick clicking and directions, button presses, and triggers.

Additionally, the blog post states that dozens of actions will have customizable behavior, allowing players to assign actions to a press, hold, or double-tap. PC players will be able to play with combinations of keyboard, mouse, and game controllers simultaneously, with the game receiving inputs from all sources at once, translating them according to how the player has set them up in the settings.
In addition, Tobii eye-tracking is available to use so players can navigate menus and perform in-game actions. The cursor will be able to be set to either follow the player’s eyes in real-time, or a hotkey can be pressed to make the cursor jump to where the player is looking. Tobii users can also navigate the item wheel, head-heading, and more.
There are other new additions that are now available for the first time in a Ubisoft title, this includes expanded colorblind options, text chat for PS4 and Xbox One users, and an auto-run feature.
UX Director Matthew Tomkinson says that they wantGhost Recon Breakpointto be a game that everyone can enjoy and that they’re proud of the work they’ve put into making the game more accessible. He also says,
“we have started to see some really positive comments about it during our Closed Beta. We will keep gathering feedback even after launch to make sure we provide the best possible experience to all players.”
More accessibility features will be added post-launch, but players can expect to see the following available on launch day.
Not only are the above options incredible to include, opening the game up to more players, but the fact this information has been released so early on is a blessing for those who might want the game but are unsure if they’d be able to play it. Being open about what options are available in video games before launch needs to be more common.
Ubisoft’sThe Division 2did includevarious accessibility options, and it seems like even more are being introduced toGhost Recon Breakpoint.Other games, such asApex Legendslaunched with some great accessibility features, and while most accessibility features were introduced post-launch toGod of War,the director Cory Barlog stated thataccessibility features never hinder his artistic visionwhen talking about the Sekiro difficulty discourse earlier this year.
Ghost Recon Breakpointwill launch on October 4 for PS4, Xbox One, PC, and will be available on Uplay+. It will also launch on Google Stadia once the platform becomes available.