Since its release last summer,Dead Cellshasemerged as a cult hitthanks to its challenging roguelike gameplay and addictive Metroidvania elements, and with the gamehaving been such a success, developer Motion Twin seems to be moving ahead on continuing to support the game while also exploring the potential of Google Stadia.
Speaking in an interview at PAX East 2019 in Boston, Motion Twin producer and head of studio Steve Filby shared a bit more on the studio’s breakout successDead Cellsand what might be in store for the game down the line.
Coming off the recent debut of the “Rise of the Giant” DLC that released on PC and Switch (with the new content to arrive on other platforms soon), Filby shared that the studio is “not planning on stopping anytime soon” as far as bringing new content toDead Cells. Specifically, Filby shared that a new update is currently in the works that should be expected around this summer, along with new levels that are being prepared for sometime later this year.
At the moment, Filby said that the studio is exploring whether this new content forDead Cellswill be released through free updates, free DLC, or a larger paid DLC, but that largely it will depend on feedback from the community.
Alongside the potential new content coming to the game in the future, Filby also shared some insight as to the recent debut of Google Stadia and the possibility thatDead Cellsor future projects from the studio could come to the platform. Overall, Filby stated that Motion Twin is “excited” about the possibilities of Google Stadia and the potential of its streaming service, and that the studio would be open to working with the platform and is “definitely something we’re looking into.”
Dead Cellsis available now on PS4, Xbox One, Nintendo Switch, PC, Mac, and Linux. For more on what’s to come forDead Cells, stay tuned for our full interview with Motion Twin’s Steve Filby soon.