After bringing joy to fans this Thursday byannouncingthe firstOnimushaandOkamititles in almost twenty years during The Game Awards, Capcom seems to be feeling generous.
Whether you call it the festive spirit or an insatiable lust for profit, the Japanese development studio said it is considering bringing other classics back.

According to the Capcom investor relations page,the company has set sights on bringing some classics out of hibernation to not let valuable IP go to waste.
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Thestatement explainsthat Capcom is “working to further enhance corporate value by leveraging its rich library of content”, citing the upcomingOnimushaandOkamireleases as examples of this strategy.

The business rationale is to lean onpopular classics to “continuously produce highly efficient,high-quality titles”.
Are Profits Harming Creativity?
If you are a romantic who views video games as an art form in some way,it feels disheartening to see classic titles lauded not for their creativity but for their ability to turn a profitmore reliably.
Sure, the video game industry is called an industry for a reason, but important discussions need to be had about how much is worth sacrificing for short-term gain.

This year leaves behind a bloody trail of games,workers, and studios axed without much ceremony as executives decided their continued existence threatened the little quarterly chart showing the line going up.
The latest estimates show thatthe game industry racked up approximately $455 billion in 2024, but evenbig names like Ubisoftare not immune to financial struggles.

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Relying primarily on older IPs to stay profitable could prove dangerous in the long run.

Asconstant layoffsinevitably meanmany creative professionals leave the gaming industry for more stable shores, those who remain might become more risk-averse.
Death Stranding, one of the greatest games of the previous decade, was only made possible becauseHideo Kojima had full controlof the process, but it is becoming increasingly rare for creative types to call the shots.
The danger scenario is the videogame industry ending up in the same hole as cinematoday,where profitable releasesare sequels, remakes, or lazy live-action adaptations of classics.
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