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One studio that has a good reputation is Don’t Nod, the creators of the firstLife is Strange. The new studio title,Banishers: Ghost of New Eden,is a different kind of title fromLife is Strange, but it still makes you decide key things to access different endings. Some very important decisions have to be made very early on in the game without any room to change this or the ending that will come for the path that you choose.

Some action within the gameplay of Banishers: Ghosts of New Eden.

The more recent game from Don’t Nod, the creators ofLife is Strange,Banishers: Ghost of Eden,is already available, and it has a complicated problem with the decision-making process that it uses. This particular game makes you decide way beforehand what ending we want for the story. A “good” ending or a morally gray ending, to see your beloved once again with you. The studio makes you do this at the beginning of the game without really giving time for the story to unfold.

This article has some spoilers forBanishers: The Ghost of New Edenis ahead.

Banishers: Ghosts of New Eden Features One of the Most Disgusting Side Quests in Gaming – and It’s a Good Thing

Banishers: Ghost of New Eden has a very weird decision-making system

The most recent game from Don’t Nod released last week, and it has a complicated concern with the decision-making process that it decides. This particular game makes you decide way beforehand what ending we want for the story. A “good” ending or a morally gray ending, to see your beloved once again with you. The studio makes you do this at the beginning of the game without really giving time for the story to unfold.

Banishers: Ghosts of New Eden Features One of the Most Disgusting Side Quests in Gaming – and It’s a Good Thing

Early on, you have to choose whether you will sacrifice the living to bring your beloved back or whether you can make a good decision and make all the dead ascend. This is very similar to a very popular game,Bioshock. InBioshock, you also have to select the fate of the Little Sisters, whether you save all of them or consume at least one to have a bad ending. This is a complicated process to make the player do, but inBanishers: Ghost of New Eden, it’s very early in the game.

A spoiler-free path for decision-making would have been nice

Don’t nod; made a very strange choice. You know very early on what will happen according to what you pick. The process leaves no room for you to think more about this, and it has no weight on your decision-making process. All because you are not fully involved with the story yet. This was not the best way to introduce you to the game. Some narrative development is missing to make the decision more important.

Banishers: Ghosts of New Eden (PS5) Review

This particular way of making the player decide so fast has critics with mixes and reviews forBanishers: Ghost of New Eden.On Metacritic, the game has a score of 78, way below average for others Don’t Nod games. This Paris studio is known for being controversial in their games and pushing the narrative a little further. In this case, it looks like they did not make the best decision.

Tell us what you think about the game. Have theBanishers: Ghost of New Edenchosen wisely?

The world-building in Banishers: Ghost of New Eden is very immersive.

Lucas Lapetina

Articles Published :1102

I’m a big fan of movies and videogames in general. I really love Pokémon and Godzilla. One of my favorite games is The Last of Us, Part II. A compelling and well-written story is always welcome.

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