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Assassin’s Creed Shadowshas recently released new information about the exploration aspect of the game. Even though the game has had various ups and downs, with another delay announced, the developers are hard at work to deliver an experience that will showcase Japan in a fresh new way.

The image shows Naoe collecting information in Assassin’s Creed Shadows

While the exploration blog post revealed intriguing and exciting details about the game, there is one particular change that has the potential to create a wave of controversy: the minimal approach to map makers/icons. This shift, although well-intentioned, raises questions about how it will impact the player experience.

Assassin’s Creed Shadowswants players to pave their own path

In the latestblog postby Ubisoft, Game Director Charles Dumont showcased some of the team’s plans for exploration inAssassin’s Creed Shadows. He explained that the reason why the team is removing traditional map markers is to give players the freedom to explore and discover the world on their own.

The thought process behind this decision is clear: reduce hand-holding and create a more immersive experience for players, where they need to earn information and uncover secrets through their own investigation, like talking to NPCs, and basic environmental observation.

the image shows the world map of Assassin’s Creed Shadows

While this ambition is admirable,it does come with its drawbacks. First of all, it will be completely different from previous titles in the series. And secondly, it risks frustrating players who enjoy exploring the world and completing it in full.

Sure, it makes exploration feel more rewarding, and for players who prioritize narrative and world-building, the absence of constant icons cluttering the screen might create a more immersive and cinematic experience.

It’s Ironic: Assassin’s Creed Shadows Lacks a Feature That Made You Feel Like a Ninja in Black Flag

It’s Ironic: Assassin’s Creed Shadows Lacks a Feature That Made You Feel Like a Ninja in Black Flag

However, what about the players who thrive on collecting information and uncovering every hidden detail? This minimalist approach to mapping could feel limiting and make the world seem overly barren.

Ubisoft should have found a middle ground or, at the very least, added a toggle that would allow players to remove icons from the map, accomplishing the same goal with much more flexibility.

the image shows Yasuke in Assassin’s Creed Shadows

There is a fine line between discovery and direction

In open-world games, it’s difficult to find the right balance between discovery and direction. Dumont explained that inShadowsthe studio wants to emphasize the joy of self-guided exploration, creating a sense of immersion where players feel like they are truly uncovering the world at their own pace.

However, there’s a fine line between providing freedom and leaving players lost. The perfect example of this isElden Ring. In that game, the map markers weren’t just there for convenience, they served as a subtle guide, pointing players toward important locations or areas.

Common Ubisoft L or W? Assassin’s Creed Shadows Has a Unique System That Lets Players Purchase Safehouses

Common Ubisoft L or W? Assassin’s Creed Shadows Has a Unique System That Lets Players Purchase Safehouses

These markers were minimal enough to feel natural but sufficient enough to avoid endless wandering. But by removing this direction entirely, Ubisoft risks making exploration feel aimless, frustrating, and, at times, disengaging.

Since the recent delay was due to thedevelopers wanting more time to implement player feedback, we can be hopeful that they will consider this feedback as well. Similarly how Viewpoints (synchronization points) have made a comeback.

In the end, all we can do is hope and pray that the developer will be able to deliver. Even though it’s a fine line, when executed well, it can make all the difference in creating a truly engaging open-world experience.

Shubham Chaurasia

Gaming Writer

Articles Published :1368

At FandomWire, Shubham has spent over a year diving into the evolving world of live-service, action, and open-world games. Whether it’s the democratic galaxy of Helldivers 2 or finishing enemies in titles like Assassin’s Creed or Ghost of Tsushima, Shubham brings a sharp eye and genuine enthusiasm to everything he writes.When he’s not writing, you’ll probably catch him clutching rounds in Valorant or leaping off virtual cliffs into a pile of enemies for the perfect finisher. Outside of gaming, Shubham recharges by hitting the gym or heading out on long, spontaneous bike rides, always chasing the next open road. No matter the game or the gear, he’s always committed to bringing readers timely, accurate, and engaging updates from across the gaming industry.

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Assassin’s CreedAssassin’s Creed ShadowsUbisoft