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With theFalloutTV series, even non-gamers are getting acquainted with the post-apocalyptic universe. By the looks of the reception, they’re loving it, and by now, they’ve probably begun researching the universe to understand it better.

The elected individuals don’t have anything to celebrate here.

The series accurately depicts the world after The Great War. One of the interesting details is the accuracy of Vault 33. Lucy,the protagonist,belongs to this Vault, while her father Hank is its overseer. But these Vaults weren’t just survival shelters; many of them were a means for experimentation and transcended what people call normal.

9Vault 11: No One Wants to Win Elections

Politicians’ worst nightmare might be showcased inFallout: New Vegas. They certainly wouldn’t want the vote of any of the dwellers in Vault 11. It’ll eventually be their last election if they win.

Inhabitants of this Vault were instructed to elect one person with their vote and sacrifice the winner. Unity won’t work here, as if they failed to do so; all of them would meet their demise.

The radiation flooded in as the guests arrived.

8Vault 12: An Instant Death Would Be Merciful

It seems like a dream for those living in theFalloutuniverse. Vault-Tec supplied them with 15,000 gallons of water every day; what more could anyone want? But it wasn’t the only thing supplied to them.

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Unlike other shelters, Vault-Tec chose to leave its door open. Bakersfield residents who were exposed to the radiation while roaming outside forced their way in upon getting knowledge of this Vault. And with them came the radiation flooding. But there’s a silver lining.

The radiation caused ghoulification in people, and ghouls eventually founded their own society, Necropolis, or the City of the Dead.

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7Vault 92: White Noise Isn’t Always Calming

Music can be a savior in bad times or an exterminator in this case. Constructed in 2068, it was designed for musicians, fitted with all the equipment they’d need.

Everything was at peace until they began succumbing to White Noise Mind Suggestion Combat Experimentation. The first subject who went insane murdered three inhabitants and was killed after being shot 23 times. Many incidents have happened since humans-turned-musically insane tore others’ limbs.

White noise in Fallout 3’s Vault 92 eventually led to a bloody rage among inhabitants.

6Vault 22: When Nature Takes Over

Environmental enthusiasts would’ve loved this Vault, given the environment in theFalloutuniverse. Scientists were working there to prevent global hunger with staple crops before The Great War.

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They continued their work after the War in Vault 22. Nevertheless, things went sideways when a pest-controlling agent that didn’t differentiate between humans and pests spread among the dwellers. They died, but their legacy, along with their corpses, was carried around by the fungus.

5Vault 95: A Large Bucket of Drugs

For the initial five years, it remained a haven for those seeking their way out of drug addiction. However, havoc rained when a stash of drugs was dug, which was the real purpose of the Vault.

Violence emerged, and many who thought they’d fallen out of their addiction found it was buried and never went away.

The creatures players will encounter here are, in reality, dead.

4Vault 68: A Woman’s Hell

Throughout theFalloutfranchise, this remains among the most unsettling things to think about. Only one woman was sent in with hundreds of men.

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Horrible scenarios might be making room in the readers’ minds, but no such act is mentioned throughout the series.

3Vault 112: Fallout’s Escape From Reality

This Vault wasFallout‘s ownMatrix. How gruesome it may feel after living a fine life similar to Walter Mitty and waking up as a ‘human lab rat.’ Many didn’t even wake up.

Dr. Braun, the overseer in the facility, eventually “killed” them to satisfy his boredom and erase the individual’s memory to begin a new virtual reality simulation.

2Vault 108: Is Gary Here?

In an effort to clone a man named Gary, the Vault was filled with, in essence, just one man. Every time a clone was made, it became more aggressive than its predecessor.

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Eventually, it was decided to destroy some of them after Gary 54 injured a scientist called Doctor Peterson.

1Vault 55: Kill Boredom or It’ll Kill

That almost sounds normal, but when boredom took over the inhabitants of this experimental Vault, many people went mad. Only the ones who learned to occupy themselves with something were able to survive.

A similar shelter, Vault 56, was developed, but a few tapes were given to some comedians who don’t seem to understand entertainment.

Which of theFalloutVaults have you found unsettling? We’d like to know your thoughts in the comments.

Anurag Batham

Gaming Journalist

Articles Published :425

Anurag Batham is a video games correspondent at FandomWire. With over two years of experience in writing for different industries, his past works show his passion for the metaverse and his awareness of the environment. He’s always playing with ideas to turn them into captivating stories.A gaming enthusiast who can prove it when you have a round of Call of Duty (COD) with him. And it may take more than a coffee with him if you are to talk to him about Marvel. One can find a reader in him who’s always keen to perfect what he already knows and to learn everything new.

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