If designed correctly, open world games should feel like settings where you can head off in any direction,play however you like, and the game will accommodate you at every turn.

10 Best Linear Games That Feel Open World

Sometimes, the illusion of open-ended design is enough.

There should be loads of things to do beyond the main story, lots of interactive elements that make the world a joy to exist in, and a wealth of side content that rivals thequality of the main story.

However, there are quite a few games out there that are indisputably open worlds, but somehow end up feeling like more streamlined and linear adventures where you’re able to never stray too far from the path to the finish line.

10 Best Linear Games That Feel Open World

This might suit some people and might aggravate others. But whether this list serves as a recommendation list or a series of warnings, these games don’t quite feel as open as most other games in the genre.

8L.A. Noire

Press X To Doubt

It’s probably surprising to see a Rockstar game occupying a space, as the developer is widely regarded as the king of open-world sandbox design. However, L.A. Noire is definitely the black sheep of the Rockstar family.

The game is very focused on the main story and is segmented into various cases. You will need to search for clues,interrogate potential suspects, and, naturally, use that state-issued firearm.

Cole Phelps LA Noire

But, when off-the-beat, the open-world gameplay is pretty drab, feeling like a paint-by-numbers imitation of games like Mafia and GTA. The driving is awkward, the world feels largely empty, and while the setting is neat to look at, there isn’t much that keeps you coming back for more.

This means players will naturally bomb through the main story, and quite frankly, doing anything else would make the game more tedious than it needs to be.

Infamous Second Son (4)

7Infamous: Second Son

Great Traversal, Dull World

inFAMOUS Second Son

I’ve always considered Infamous as a series to be one of the more underrated properties in gaming, as Cole McGrath’s two outings were the stuff of legend. However, Second Son, and by extension, Last Light, are far from that standard.

Don’t get me wrong, Second Son is a fun game, with satisfying traversal, tight combat, and a passable story to facilitate the action. However, the issue is that the open-world aspects are rather dull, and this leads to players being funnelled through a rather lukewarm story.

Hogwarts Legacy new wand

The story is nothing to write home about; the main character is a hard pill to swallow, and the only thing players can distract themselves from is a series of glorified collect-a-thons dotted around the city.

Plus, your powers are gated behind story progression, as are various zones of the map. So you’ll always feel like you need to engage with the plot just to have a character that feels satisfying to play as.

Aloy standing over a cliffside with her arms out (Horizon Zero Dawn)

6Hogwarts Legacy

Hollow Beyond Hogwarts

Hogwarts Legacy

Fextralife Wiki

I have a bit of a complicated relationship with Hogwarts Legacy, mainly because I loved what the initial ten hours had to offer, and then loathed everything that came after.

This ties into this topic nicely, as this keen sense of wonder, discovery, and exploration fades from existence as soon as the game lets you off the leash in the open world beyond the grounds of Hogwarts, which is a pretty dull,barren wasteland by comparison.

This leads players to stick close to the school grounds and push onward with the main story. Plus, the level-gating in this game further negates player freedom.

Areas will be inaccessible due to the power of enemies, yet you still need to level up to access level-gated story missions. Which essentially leads to you tackling tasks and odd-jobs in the exact order the game wants you to.

Essentially, it’s the illusion of freedom and choice in this open world, and even if you were free, there isn’t much to see outside of Hogwarts and Hogsmeade anyway.

5Horizon Zero Dawn

Who Needs Mechanical Flowers?

Horizon: Zero Dawn

Horizon Zero Dawn is an incredible game with a rich narrative packed with twists and turns, and features a post-apocalyptic setting with a difference. However, despite this solid foundation to build upon, the open-world framework is still a little lacking.

When you are engaging with the main story in order and simply moving from one mission to the next, the game plays like a dream. However, you may always feel the developer’s hand on your back.

Yet, when you attempt to regain your agency and simply explore and exist in the world around you, you’ll find that it’s all a little bit stale.

There are some highlights, like the hunting lodge trials, but generally, the exploration mainly consists of heading to map markers, doing a bit of busywork, and getting a lackluster reward as a result.

The side content is decent if you want to extend your playtime after the credits roll, but it’s nothing all that interesting compared to the linear story missions.

4Borderlands

I Feel Clap Trapped

Borderlands

This is a bit of a wildcard, as many would considerBorderlands as a series to be Semi-Open-World, but allow me this one.

Borderlands is a series that has always given the players a chaotic playground to mess around in, dropping you into Pandora, giving you a stack of firearms, and asking you to fend for yourself against the psychos.

This aspect is great, and the game is jam-packed full of random drops, worthwhile side-quests, and awesome DLC. So, you may be wondering how this game ends up on the list.

Well, the simple fact of the matter is that the game segments a lot of the key areas, locking them behind story progression, meaning that you only really have access to a handful of tasks at any one time, rather than complete freedom to explore the world as you please.

You always feel like you’re in a perpetual loop of going to a marker, killing a boss, turning in a quest, and moving onto the next task. Which, to me, is about as linear as it gets.

3Metal Gear Solid 5: The Phantom Pain

Linear Design Lingers

Metal Gear Solid 5 The Phantom Pain

I suppose this comes as no surprise, as the other games in the series were very linear experiences, but MGS5, despite being an open-world game, certainly retains a lot of that linear DNA.

Missions are never really discovered so much as triggered in this game, and they all feel like curated sandboxes rather than areas you happen upon like in other open worlds.

This then leads to a very rigid and linear mission structure, where you constantly finish one and routinely move onto the next. There’s always a clear beginning and end, with a short period to head back to base in between.

Sure, you can roam around and explore two unique maps, and there’s some interesting stuff to be found by doing so. But the real meat on the bone is the mission progression, and exploring the world won’t push you further along.

2Assassin’s Creed Shadows

Stay in the Safe Zone

Assassin’s Creed Shadows

Assassin’s Creed has really changed a lot ever since the release of Origins, a game that promised players a vast open world that they were free to explore at their leisure. Which has led to every game in the series thereafter more or less using this framework.

But, while you can explore the world in full right from the start of these games, it’s a bit of a fool’s errand, and that remains the case in AC Shadows.

You see, level-gating is aggressive in this game, and if you stray outside the zone that the game wants you to work within, you’ll likely get killed in one hit from a grunt enemy.

It means that you need to stick to a very small area andwork from there to conquer the map, which will be satisfying to some and constraining to others.

Couple this with the horse travel which usually leads to you climbing mountains or weaving through thickets of bamboo for what feels like an eternity, and the rather cookie-cutter side content, and you have a game that is best played for the main story content alone, and in the order the game all but demands you play.

1Ghost of Tsushima

Keeps You Penned In

Ghosts of Tsushima

If we are mentioning AC Shadows, we have to drop Ghost of Tsushima in here too, as the issues that lead to this game feeling linear are more or less the same. Which, is hardly a coincidence considering the other similarities at play here.

Admittedly, there is more worthwhile side content to seek out in Ghost of Tsushima, as some of the side quests and duels serve as the game’s highlights.

However, the game’s overall design always keeps you penned in, working within a safe zone due to the level-gating at play.

This means that you get to the content when the game decides, which ensures that the whole experience feels curated rather than emergent, going against the open-world mantra.

It’s definitely the more palatable of the two where GoT and AC Shadows are concerned, but it’s just as unwilling to truly let you off the leash.

9 Open World Games With No Fast Travel

It’s about the journey, not the destination.