Some days, the classicturn-basedgame formulas just aren’t cutting it. Time to consider strategic options is nice, but ample thinking time can miss out on the exciting tension of making split-second decisions.

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Fortunately, there are plenty of turn-based systems which can keep your blood pumping with the inclusion ofreal-time elements.Whether you’re looking forkiller JRPGs, battlefield tactics, or a more peculiar gameplay blend, there’s something for everyone.

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That’s true even if you’re not into RPGs! Turn-based systems may be most common in RPGs, but that genre certainly doesn’t have an exclusive claim. In this list, we’ll do our best to keep an open mind toallvarieties of turn-based games to survey the different real-time twists that exist out there.

10Transistor

Time-Stopping Turns

Transistor

The turn-based system inTransistoris small, but it has a big impact on the game’s combat. Numerous games let you pause and shift back and forth between turn-based and real-time modes. But inTransistor,you’re theonly person who gets to take turns.

Pausing combat freezes time, allowing you to plan out actions. Once you finish planning, Red zooms into action, executing your commands with lightning speed. Then it’s back into the game’s core action-RPG mode while your action bar refills.

Red runs through Cloudbank in Transistor

BecauseTransistor’score concept is real-time—rather than turn-based—it can’t climb any higher on our list. However,Transistor’sunique concept certainly merits attention. Carefully planned turns facilitate explosive results, whether comboing for heavy damage or clearing mooks off the screen. This adds a strategic feel which blurs the line between static and active time.

9Undertale

Why Is This A Bullet Hell?

Despite its cute aesthetic,Undertalefeatures some straight-upbrutal boss battles.The combat’s turn-based core has you decide how to act on a given turn.Undertalethen shifts to a real-time response—kind of like a mini-game—as you try to damage the foe or avoid their attacks.

And those attacks can betoughto dodge—especially on a genocide run. Some boss attacks feel like Flowey unexpectedly loaded up aTouhou Projectbullet hell.

Fighting Sans in the Genocide ending of Undertale.

Even thoughUndertaleretains a fairly traditional turn-based structure, this real-time component does a fantastic job of amping up the tension. This mechanic plays a powerful role in craftingUndertale’ssignature blend of roleplaying choices and tactical decisions in combat.

8Knights Of The Old Republic

D&D In Space

Star Wars: Knights of the Old Republic

Star Wars: Knights of the Old Republicis the archetypal example of an RPG which blurs the line between turn-based and real-time play. Based onD&D3E,KOTORnonetheless eschews turn-based gameplay to a surprising extent.

KOTORplays out in real-time as you explore levels on various planets in a Galaxy Far, Far Away. Depending on your chosen settings, though, the game will pause during battles—shifting into turn-based mode—automatically after certain triggers. You can also hop into turn-based mode manually to give commands to your characters.

Knights of the Old Republic

This creates an interesting contrast with other videogames based onD&D. Instead of playing out entirely as a tactical turn-based game,KOTORlets you see the chaos of simultaneous actions during a single combat round. While remaining fundamentally turn-based, this certainly makesKOTORfeel more real-time than many other RPGs.

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The mission design is simply archaic, with restrictions like failing the mission if you take just a few steps out of the mission area.

7Chrono Trigger

JRPG All-Star

Chrono Trigger

Chrono Triggeris one of the all-time JRPG greats for a whole slew of reasons. For our purposes here, though, it’s an exemplar of theActive Time Battle (ATB) systemwidely used inFinal Fantasyand other Square Enix JRPGs.

ATB is a staple of theJRPG genrebecause it adds dynamism to otherwise traditional turn-based mechanics. During battles, a timer indicates when a character can take their next turn, depending on their speed. When playing in “active” mode,Chrono Trigger’sATB timers don’t even pause in menus, creating a strong feeling of real-time play.

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In my opinion,Chrono Triggerfeatures the best use of ATB because it also plays into party dynamics. Different combo Techs are available, depending on your party’s members. This draws mechanics and roleplay closer together as you decide which of Chrono’s companions to prioritize while playing.

6Valkyria Chronicles

Tactical Run And Gun

Valkyria Chronicles

Valkyria Chroniclesputs a twist on tactical gameplay throughpseudo-real-time whenever you take an action.This puts a third-person shooter element on top of the game’s core formula of battlefield tactics with alarge group of party members.

Upon selecting a character, you can move them and take shots based on their available Action Points. However, the number of characters you can activate each turn is limited by your Command Points.

Consequently, strategy matters just as much as—or more than—your ability to aim. On the small scale, you need to ensure characters are in cover at the end of their move (or better yet, positioned for overwatch fire on the enemy).

On the large scale, you typically have more characters than Command Points. The battlefield location and the efficiency with which you take real-time turns majorly impact victory or defeat.

5Like A Dragon: Infinite Wealth

High Crimes And Honolulu

Like A Dragon: Infinite Wealth

This entry in theYakuzaseries—albeit dropping the franchise’s title—is the third game since theseries' genre shift in 2020.Like a Dragon: Infinite Wealthhas the classic RPG indicators, from leveling and loot to a turn-based combat system.

Yet,Infinite Wealthremains connected to its brawler rootswith real-time elements in its Live Command system. When you take a character’s turn, you’re able to move freely within a specified radius. Each other characteralsohas a radius of movement—including foes—and moves while you take a character’s turn.

The result is a raucous and fluid take on turn-based structures. Overlapping radii affects the different ways you can attack and combo, making positioning key. Likewise,Infinite Wealth’sconstant motion during a turn means it’s necessary to aim and dodge during combat.

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4Pokémon Mystery Dungeon

Exploring Simultaneous Turns

Pokémon Mystery Dungeon: Rescue Team DX

Do you also find yourself turning off battle animations or speeding up the emulator to play aPokémon ROM hackmore quickly? Then the simultaneous turns of Pokémon’sMystery Dungeonseries could be your perfect catch.

In thePokémon Mystery Dungeongames,whenever you act, so does everything else.The result is a fluid turn-based system where you can stop and think, if needed, but you can also choose to proceed quickly.

This gameplay style also strikes a nice balance between traditional party-based JRPGs and more tactical games. Each dungeon is laid out on a square grid, and a Pokémon’s moves strike different patterns of squares. This increases the tactical options available, but the limited party size means it’s still worthwhile to focus on a few favorite characters.

3Crypt Of The NecroDancer

The Turns Don’t Stop

Crypt of the NecroDancer

One of the most intense blends between turn-based and real-time systems that I’ve encountered isCrypt of the NecroDancer,along with its Nintendo spin-offCadence of Hyrule.This rhythm-based roguelike forces you to act in time with the music’s beat, no matter how fast the BPM.

This re-imagination of the “turn” fascinates me becausethere’s no chance to stop and think.Each beat is quite clearly a turn because it limits how both you and your foes can act. Yet your lack of control over the game’s pace distinctly separates it from the stasis of traditional turn-based systems.

Speaking as a musician, it’s also refreshing to findunique rhythm mechanicsoutside a mini-game or the too-familiarGuitar HeroandDDRformulas.Crypt of the NecroDancer’srelentless turns aren’t quite as intense as my high school band director chucking a dry eraser at the out-of-tune 2nd Clarinets (true story!), but they’ll definitely get your heart pounding to the beat.

2Clair Obscur: Expedition 33

Precision QTE Execution

Clair Obscur: Expedition 33

Fextralife Wiki

One reasonClair Obscur: Expedition 33is 2025’s RPG darling is thesmooth, action-packed paceof its combat. Occasionally seen (somewhat sarcastically) as a “Dark Soulsof RPGs,“Clair Obscurenergizes turn-based combat with closely timed QTEs to bolster Skills and defend or avoid enemy attacks.

While these mechanics certainly aren’t new to RPG fans, the Soulsborne-style narrow QTE windows contribute to the game’s difficulty. They also give a good reason to pay close attention the entire time you’re playing. As if a real-time game, stepping away during an opponent’s turn can be disastrous.

Combat certainly isn’t theonlycause forClair Obscur’smainstream acclaim. But it’s certainly a contributing factor, as the game uses a familiar mechanic, in a familiar way, to create a new and surprisingly fluid gaming experience. It’s almost like inventing a new way to make a peanut butter and jelly sandwich.

1Mario Franchise RPGs

Press A To Innovate

Super Mario RPG: Legend of the Seven Stars

IfClair Obscurfeels so fluid, then why isn’t it at the top of our list? TheMario franchise’sRPGs jump over the French masterpiece because they’resome of the most influential games in the genre.

1996’sSuper Mario RPGintroduced QTE elements to the classic turn-based formula. Further, the franchise’s RPGs didn’t just slavishly repeatSuper Mario RPG’sgameplay. Additions and variations emerged throughout Mario’s various RPG adventures, such as the increasingly elaborate combo systems in theMario & Luigisubseries.

This innovation can be found all over the RPG genre. From indie homages likeBug Fables, toSouth Park’sadults-only romp, to broad-audience successes likeClair Obscur,Mario has left his boot-prints on a remarkable number of games. To me, that easily marks it as the greatest turn-based/real-time blend around.

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